

Once you’re set up with the basics and you no longer have to punch your way through life, gathering gets a lot easier. You literally have to punch them in order to get the materials-a move seen in games like Minecraft, but looks decidedly odd when the game is at least trying to go for a more realistic tone. You’ll spend the first few minutes of the game punching trees, grass and rocks in order to make rudimentary tools and clothing.

The changes in environment are welcome as they give a variation of colour to the scenery but the transitions between, for example, a green forest to a charred wasteland isn’t so much a transition as a line down the map. I’m not sure what kind of world existed before the apocalypse took it, but it was apparently one with identical cinderblocks every third step. The biggest problem is the over reliance on repeating assets. Even with all the settings on ultra, trees and buildings popped in and out of view, textures looked flat, enemies and animals clipped and flailed into the environment.
